Fallout New Vegas Anti Materiel Rifle Mods

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Anti-materiel rifle
Requirements
SkillGuns 100
Strength Req.8
Attack statistics
110 ()
49.3 ()
43.2 ()
110x1
0.4 ()AP55
Projectiles1Spread0.015
Ammo & reloading
Ammo Type.50 MG
18
Ammo Cap.82.5 ()
Other
Weight20Value5600
Item HP95
RepairAnti-materiel rifleManual action guns
Editor ID?
Base ID0008f21c
Perk Effects

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Have you seen what one of those anti-materiel rifles can do to a deathclaw?

— Gun Runner Caravan guard

The anti-materiel rifle[1] (AMR) is a Guns-skill heavy sniper rifle in Fallout: New Vegas.

  • 3Variants

Background[editedit source]

Utilizing an ergonomic, metallic skeleton design with a free floating barrel, the .50 anti-materiel rifle is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. The rifle includes a deeply fluted barrel to disperse heat and reduce weight, while its large muzzle brake reduces recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount.[2]

Characteristics[editedit source]

The rifle in all of its glory.

This high end weapon is intended for use at long range distances, due to its weight, size, and recoil. It offers a very high damage rating, among the highest in the game, and excellent accuracy. Coupled with its 3.13x scope, it's among the best long range weapons available to a marksman. When loaded with match-grade rounds, it offers the highest long range accuracy in the game, up to 95% in V.A.T.S. at extreme ranges.

Of course, as a dedicated heavy sniper rifle, it has a number of drawbacks. It has a low fire rate and has to be manually rechambered after each shot, it and its ammo weigh a lot (the weapon alone weighs 20 pounds, with a loaded 8 round magazine an additional 2), and the sheer power of the round puts a lot of stress on the weapon, necessitating frequent repairs. A fully repaired rifle can fire 471 rounds before breaking, which translates to a loss of 0.2% durability per shot, or 17/18 caps in terms of repair.

Interestingly, when the AMR is fired from the hip, the recoil will push the operator back. Whenever the weapon is shouldered, the recoil is distributed properly.

Fallout New Vegas Anti Materiel Rifle Silencer

Variants[editedit source]

Fallout New Vegas Anti Materiel Rifle Mods
  • Gun Runners' ArsenalAnti-materiel rifle (GRA), a modified AMR that accepts weapon mods, but at the expense of requiring more AP to fire.
  • Oliver anti-materiel rifle, NPC-only AMR.

Comparison[editedit source]

NameDamageDamage per secondShots per secondCritical hit multiplierCritical damageSpreadAP costMagazine capacityWeightDurabilityValueRequirements
Anti-materiel rifle11049.30.4x11100.01555820905600Guns:100 Strength:8
Anti-materiel rifle (GRA)11049.30.4x11100.01565820905600Guns:100 Strength:8

Locations[editedit source]

Vendors
  • Vendortron (requires player level 16)
  • Torres (requires access to full Brotherhood stock)
Characters
  • Veteran Rangers may carry AMRs once they appear (usually in poor condition).
  • Legionaries may carry them at the Second Battle of Hoover Dam.
  • Honest Hearts Used by White Legs at higher levels.
  • Lonesome Road Used by marked men hunters.
  • Lonesome Road Used by Ulysses.

Notes[editedit source]

  • Prior to patch 1.3.0.452, the anti-materiel rifle cost 65 AP to use in VATS, had a minimum spread of 0.03 degrees, and dealt 80 points of damage on critical hits.

Behind the scenes[editedit source]

  • The Fallout: New Vegas intro features a veteran Ranger sniping a fiend at the El Rey Motel with an AMR.
  • The anti-materiel rifle was influenced by the PGM Hécate II.[3]
  • An anti-materiel rifle is a heavy sniper rifle intended for use against enemy materiel, that is, ordnance and equipment including explosives, vehicles, light armor, helicopters, fixed-wing aircraft, and more. Soft targets are also targeted, if they're located at extreme ranges. Note that normally, anti-materiel rifles are crew-served weapons, due to their sheer bulk and size.[1]

Bugs[editedit source]

  • PCPlayStation 3Xbox 360 The bolt-action rifle glitch may cause it to shoot upwards and miss the target at any range if fired from the hip.
  • PCPlayStation 3Xbox 360 The weapon is affected by a standard glitch, where a reload may take twice as long upon loading a game. Simply unequipping and equipping the weapon again fixes it.

Sounds[editedit source]

https://fallout.gamepedia.com/File:Wpn_antimaterialrifle_fire_2d_01.ogghttps://fallout.gamepedia.com/File:Wpn_antimaterialrifle_reload.ogg

References

  1. 1.01.1Materiel is a word derived from the French 'matériel', denoting equipment or hardware.
  2. Weapon appearance and behavior.
  3. J.E.Sawyer of Formspring

Fallout New Vegas Anti Material Rifle Mods

UnarmedBallistic Fist (Two-Step Goodbye) ·Bear Trap Fist ·Bladed Gauntlet (Cram Opener) ·Boxing Gloves (Golden Gloves) ·Boxing Tape ·Brass Knuckles* ·Displacer Glove (Pushy) ·Dog Tag Fist (Recompense of the Fallen) ·Fist of Rawr (Fist of the North RawrWild Wasteland) ·Industrial Hand ·Mantis Gauntlet (Embrace of the Mantis King!) ·Power Fist (Greased Lightning, GRA, Salt-Upon-Wounds' Power Fist*) ·Saturnite Fist* (Saturnite Fist Super-Heated*) ·Spiked Knuckles* (Love and Hate*) ·Scientist Glove* (Corrosive Glove*, Dr. Klein's Glove*, Dr. Mobius' Glove*, Sterilizer Glove*) ·Yao Guai Gauntlet (She's Embrace) ·Zap Glove (Paladin Toaster)
MeleeBladedBowie Knife* (Blood-Nap*) ·Bumper Sword (Blade of the East, Blade of the West) ·Chainsaw (GRA) ·Cleaver* (Chopper*) ·Combat Knife* (Chance's Knife*) ·Cosmic Knife* (Cosmic Knife Clean*, Cosmic Knife Super-Heated*) ·Katana ·Fire Axe (Knock-Knock) ·Hatchet ·Knife ·Knife Spear (Knife Spear Clean) ·Machete (Broad Machete, Liberator) ·Machete Gladius ·Proton Axe (Protonic Inversal Axe) ·Ripper (GRA) ·Shishkebab (Gehenna) ·Straight Razor* (Figaro*) ·Switchblade* ·Thermic Lance
Blunt9 Iron (Nephi's Golf Driver) ·Baseball Bat (GRA) ·Cattle Prod ·Dress Cane ·Lead Pipe (The Humble Cudgel) ·Nail Board ·Old Glory ·Police Baton ·Pool Cue ·Rebar Club (Nuka Breaker) ·Rolling Pin ·Shovel ·Sledgehammer ·Super Sledge (Oh, Baby!) ·Tire Iron* ·War Club ·X-2 Antenna
ThrownProton Throwing Axe (Protonic Inversal Throwing Axe) ·Tomahawk ·Throwing Hatchet ·Throwing Knife* ·Throwing Knife Spear ·Throwing Spear
OtherBinoculars
GunsPistols5.56mm Pistol (That Gun) ·9mm Pistol* (Maria*) ·10mm Pistol* (Weathered 10mm Pistol) ·12.7mm Pistol (Li'l Devil*) ·.357 Magnum Revolver* (Lucky*) ·.44 Magnum Revolver* (Mysterious Magnum*) ·.45 Auto Pistol (A Light Shining in Darkness) ·Hunting Revolver (GRA, Ranger Sequoia) ·Police Pistol* ·Silenced .22 Pistol*
ShotgunsCaravan Shotgun (Sturdy Caravan Shotgun) ·Hunting Shotgun (Dinner Bell) ·Lever-Action Shotgun ·Riot Shotgun ·Sawed-Off Shotgun* (Big Boomer) ·Single Shotgun
SMGs9mm Submachine Gun (Vance's 9mm Submachine Gun) ·10mm Submachine Gun (Sleepytyme) ·12.7mm Submachine Gun (GRA) ·.45 Auto Submachine Gun ·H&H Tools Nail Gun ·Silenced .22 SMG
RiflesAnti-Materiel Rifle (GRA) ·Assault Carbine (GRA) ·Automatic Rifle ·Battle Rifle (This Machine) ·BB Gun (Abilene Kid LE BB Gun) ·Brush Gun (Medicine Stick) ·Cowboy Repeater (La Longue Carabine) ·Hunting Rifle (Paciencia) ·Light Machine Gun (Bozar) ·Marksman Carbine (All-American) ·Service Rifle (Survivalist's Rifle) ·Sniper Rifle (Christine's COS Silencer Rifle, Gobi Campaign Scout Rifle) ·Trail Carbine ·Varmint Rifle (Ratslayer)
Heavy WeaponsK9000 Cyberdog Gun (FIDO) ·Minigun (CZ57 Avenger) ·Shoulder Mounted Machine Gun
OtherCodac R9000
Energy WeaponsPistolsAlien BlasterWild Wasteland ·Compliance Regulator ·Flare Gun ·Laser Pistol* (GRA*, Pew Pew*, Missing Laser Pistol) ·Plasma Defender (GRA) ·Plasma Pistol* (GRA*) ·Pulse Gun ·Recharger Pistol (MF Hyperbreeder Alpha) ·Sonic Emitter*
RiflesGauss Rifle (YCS/186) ·Holorifle ·LAER (Elijah's Advanced LAER) ·Laser RCW ·Laser Rifle (AER14 Prototype) ·Multiplas Rifle ·Plasma Rifle (Q-35 Matter Modulator, Van Graff Plasma Rifle) ·Recharger Rifle ·Tri-beam Laser Rifle (GRA)
Heavy WeaponsArc Welder ·Euclid's C-Finder ·Flamer (Cleansing Flame) ·Gatling Laser (Sprtel-Wood 9700) ·Heavy Incinerator ·Incinerator ·Plasma Caster (The Smitty Special) ·Tesla Cannon (Elijah's Jury-Rigged Tesla Cannon, Tesla-Beaton Prototype)
OtherBig Mountain Transportalponder! ·Laser Detonator
ExplosivesThrownDynamite* (Long-fuse dynamite*) ·Fire Bomb ·Flash Bang ·Frag Grenade* (Holy Frag GrenadeWild Wasteland) ·Incendiary Grenade ·MFC Cluster ·MFC Grenade ·Nuka-Grenade ·Plasma Grenade* ·Pulse Grenade* ·Tin Grenade
PlacedBottlecap Mine ·C-4 Plastic Explosive* and Detonator* (Loyal's Detonator) ·Demolition Charge ·Fat Mine ·Frag Mine ·Gas Bomb ·Plasma Mine ·Powder Charge ·Pulse Mine ·Time Bomb (Time Bomb, High Yield) ·Satchel Charge
Projectile25mm Grenade APW ·Fat Man (GRA, Esther) ·Grenade Machinegun (Mercy) ·Missile Launcher (Annabelle) ·Grenade Launcher ·Grenade Rifle (Great Bear Grenade Rifle, Mercenary's Grenade Rifle, Red Victory Grenade Rifle, Thump-Thump) ·Red Glare
Non-player character weaponsFirearmsBoone's Scooped Hunting Rifle ·Cass' Caravan Shotgun ·Follows-Chalk's .45 Auto Pistol ·Lily's Assault Carbine ·Miss Fortune's Bad Luck Bringer ·Mysterious Stranger's .44 Magnum ·Oliver Anti-Materiel Rifle
MeleeArcade Gannon's Ripper ·Follows-Chalk's War Club ·Joshua's Pistol Whippin' .45 ·Lily's Gauntlet ·Lily's Vertibird Blade ·Mean Super Sledge ·Poisoned Bladed Gauntlet ·Poisoned Cleaver ·Poisoned Fire Axe ·Poisoned Hatchet ·Poisoned Machete ·Poisoned Mantis Gauntlet ·Raul's Lead Pipe ·Veronica's Power Fist ·Walking Cloud's Yao Guai Gauntlet
ThrownPoisoned throwing spear
Cut contentCut contentIn-gameGas Grenade ·Meat Mine ·Slave's Burden ·Stun Grenade
DevelopmentalDebug MegaPistol ·The Disintegrator ·Plasma Rifle Weak ·Plasma Rifle Always Crit ·The Faderator ·Scorpion Rifle ·Spider Rifle
Not in-gameBug Spray ·Double-Barrel Shotgun ·GP Machine Gun ·Heavy Rail Cannon ·Heavy Riveter ·Laser Array ·Light Rail Cannon
Parentheses () denote unique weapon variants, italics denote weapons available through add-ons, * denotes holdout weapons.
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